Look you and I both know we don't like things that are done half ass or quater mule or anything less than the best.
However we have to come to certain terms.
PS3 has only 256x2 mb of memory available to us; (unknown page file size but that's for on demand things like mail and whatnot for less than commonly called up resources not second to second demanded needs for animation.)
Now here's where things get a bit nasty a significant portion consumed (40%) by the PS3 OS itself.
SO 40% of 256 MB is about 102.4 MB
You want to know what else is 102.4 MB large?
http://fc07.deviantart.net/fs71/f/2012/007/8/f/soe_oberon_by_novafox-d4lkb73.jpg Actually j/k; the raws of this picture is 1.2 gigs memory; features only 120 undo steps, 52 layers, doesn't even animate, interact, or do anything fancy; its nice to be able to save it as a JPG though but that cuts all the features out. Editing Software runs on 800mb; os+support at 2gb
So now keep that in mind right now.
Now for a revelation I have heard at fanfest that I think would not do any harm in revealing.
Guess which vehicle has been in the dust 514 since near closed beta client but never seen?
Amarr HAV? Nope
Amarr LAV? Nope
Amarr DS? Nope
Amarr MCC? Nope
Minmatar HAV? Nope
Minmatar LAV? Nope
Minmatar DS? Nope
Minmatar MCC? Nope
MTACs? you wished.
Speeders? in your dreams
VTOLS? I wished...
MAVs? Don't we all?
I can list a dozen more ideas but the point remains that the Gallente RDV which has been in the game for such a long time hasn't made a debute because of the simple fact we are out of memory.
People we hit the limits of the ps3. We hit it long time ago. Yes you can yell that maybe dust 514 is terribly put together that doesn't change the fact that in order to get new models in; the others will have to take a hit in looks; performance; appearance; and essentially all have to be remodeled again in order to fit.
Chopping an HAV in half will not magically give us the memory we need; hell in order to shove one new HAV in we have to chop the three to 1/10th most likely because this will cover the physics, animations (yes the HAVs animate); sound rules; and so much more.
The same exact reason why MAG characters couldn't be customized; they too hit that limit. Probably the very damn reason why you will never see planetside 2 on the ps3 because of not the sheer number of people the game could throw at it but rather the sheer number of possible LOOKS (and physics and sounds) people can throw at it.
Look I too want to see proper models for everything I really do; one of my largest gripes with the other game. However in the sake of name of fun; balance; content; and time management. These well done reskins will hold until the day we either figure out how to magically make everything cost less memory or we just suddenly get a whole lot more of it.
Hell if you guys knew what sort of things are missing from even the current models due to low memory...